Jump to:
- Why?
- Building JSON Support
- Goals & Non-goals
- Potential Client-side Uses
- Technical Problems and Considerations
Why?
In September, 2011, Fossil contributor Stephan Beal had the great pleasure of meeting D. Richard Hipp, Fossil's author, for lunch in Munich, Germany. During the conversation Richard asked, "what does Fossil need next?" Stephan's first answer was, "refactoring into a library/client, as opposed to a monolithic app." We very quickly agreed that the effort required would be "herculean," and second choice was voiced, "a JSON API." They briefly discussed the idea and Richard gave his blessing. That night work began.
Why a JSON API? Because it is the next best thing to the "librification" of Fossil, in that it makes Fossil's features available to near-arbitrary applications using a simple, globally available data format.
Building JSON Support
In environments supported by fossil's configure
script,
simply pass --enable-json
to it:
$ ./configure --prefix=$HOME --enable-json ...
When built without that option, JSON support is disabled. When
reconfiguring the source tree, always be sure to do a "make
clean" (or equivalent for your platform) between builds (preferably
before reconfiguring), to ensure that everything is rebuilt properly.
If you fail to do that after enabling JSON on a tree which has already
been built, most of the sources will not be rebuilt properly. The reason
is that the JSON files are actually unconditionally compiled, but when
built without --enable-json
they compile to empty object files. Thus
after a reconfigure the (empty) object files are still up-to-date
vis-a-vis the sources, and won't be rebuilt.
To build Fossil with JSON support on Windows using the Microsoft C compiler:
cd win
nmake -f Makefile.msc FOSSIL_ENABLE_JSON=1
It has been seen to compile in VC versions 6 and higher.
Goals & Non-goals
The API described here is most certainly not REST-conformant, but is instead JSON over HTTP. The error reporting techniques of the REST conventions (using HTTP error codes) "does not mesh" with my ideas of separation of transport- vs. app-side errors. Additionally, REST requires HTTP methods which are not specified by CGI (namely PUT and DELETE), which means we can't possibly implement a REST-compatible interface on top of fossil (which uses CGI mode even for its built-in server).
The overall goals of this effort include:
- A JSON-based API off of which clients can build customized Fossil UIs and special-purpose applications. e.g. a desktop notification applet which polls for new timeline data.
- Arbitrary JSON-using clients should be able to use it. Though JSON originates from JavaScript, it is truly a cross-platform data format with a very high adoption rate. (There’s even a JSON implementation for Oracle PL/SQL.)
- Fossil’s CGI and Server modes are the main targets and should be supported equally. CLI JSON mode is of secondary concern (but is in practice easier to test, so it’s generally implemented first).
The non-goals include:
- We won’t be able to implement every feature of Fossil via a JSON interface, and we won’t try to.
- Binary data (e.g. commits of binary files or downloading ZIP files) is not an initial goal, but "might be interesting" once the overall infrastructure is in place and working well. See below for more details about binary data in JSON.
- A "pure REST" interface is seemingly not possible due to REST relying on HTTP methods not specified in the CGI standard (PUT and DELETE). Additionally, REST-style error reporting cannot be used by non-HTTP clients (which this code supports).
Adding JSON support also gives us a framework off of which to build/enhance other features. Some examples include:
- Internationalization. Errors are reported via standard codes and the raw artifact data is language-independent.
- The ability to author special-case clients, e.g. a ticket poller.
- Use arbitrary HTTP-capable languages to implement such tools. Programming languages which can execute programs and intercept their stdout output can use the JSON API via a local fossil binary.
- Automatable tests. Many of fossil's test results currently have to be "visually reviewed" for correctness after changes (e.g. changes in the HTML interface). JSON structures can be programmatically checked for correctness. Artifacts are immutable, which allows us to be very specific in what data to expect as output (for artifact-specific requests the payload data will often (but not always) be the same across all requests and all time).
Potential Client-side Uses
Some of the potential client-side uses of this API include...
- Custom apps/applets to fetch timeline/ticket/etc. information from arbitrary repositories. There are many possibilities here, including "dashboard" sites which monitor several repositories.
- Custom post-commit triggers, by polling for changes and reacting to them (e.g. sending mails).
- A custom wiki front-end which uses fossil as the back-end storage, inheriting its versioning and user access support while providing a completely custom wiki-centric UI. Such a wiki need not have, on the surface, anything to do with fossil or source control, as fossil would just become a glorified wiki back-end. This approach also allows clients to serve wiki pages in a format of their choice - since all rendering would be done client-side, they could use whatever format they like.
Technical Problems and Considerations
A random list of considerations which need to be made and potential problem areas...
- Binary data: JSON is a text serialization method, and it takes
up the “payload” area of each HTTP request, so there is no
reasonable way to include binary data in the JSON message without
some sort of codec like Base64, for which there is no provision in
the current JSON API. You will therefore find no JSON API for
committing changes to a file in the repository, for example. Other
Fossil APIs such as
/raw
or/fileedit
may serve you better. - 64-bit integers: The JSON standard does not specify integer precision,
because it targets many different platforms, and not all of
them can support more than 32 bits. JavaScript (from which JSON
derives) supports 53 bits of integer precision, which may affect how
a given client-side JSON implementation sends large integers to Fossil’s JSON
API. Our JSON parser can cope with integers larger than 32 bits on input, and it
can emit them, but it requires platform support. If you’re running
Fossil on a 64-bit host, you should not run into problems in
this area, but if you’re on a legacy 32-bit only or a mixed 32/64-bit
system, it’s possible that some integers in the API could be
clipped. Realize however that this is a rare case: Fossil currently
cannot store files large enough to exceed a 32-bit
size_t
value, andtime_t
won’t roll past 32-bit integers until 2038. We’re aware of no other uses of integers in this API that could even in principle exceed the range of a 32-bit integer. - Timestamps: For portability, this API uses UTC Unix epoch
timestamps. (
time_t
) They are the most portable time representation out there, easily usable in most programming environments. (In hindsight, we might better have used a higher-precision time format, but changing that now would break API compatibility.)